I also assume GIMP has a funtion to simply copy & paste alpha channels Oh well. I assume there is a reason having an alpha-channel and semi-transparency in the terrain textures. Select Layer -> Mask -> Apply Layer Mask.In the pop-up menu choose White (full opacity) and click Add.Checkout the full article for DDS Plugins with its features. Click the "eyes" (visibility) to disable the Red, Green and Blue channels, leaving only the Alpha channel visible. Here is GIMP DDS Plugins to download and how to install it in your portable GIMP.Also explains how to create Cube Maps and Volume Maps. Lots of explanations concerning all of the BC/DXT and RGB types. Edit Reason: Attached the PDF to avoid loss in case of Dropbox policy changes ) This guide will show you how to use the DDS plugin. Open the channels dialog (it's in the Layer toolbox) 1 02-14-2018, 01:10 AM (This post was last modified: 05-15-2019, 09:29 AM by Ofnuts. GIMP 2.10.Note: There's is probably a much easier way of doing this, but here it is dds format and compression the terrain textures use.Ī huge thanks to Deliverator for paving the way to understanding how this works.Įdit: Heh, I'm not really used to working with these things in GIMP, but I believe I figured out how to re-apply the alpha-channel (the transparency). The next steps are all about how to get these visible textures into the game. This marks a significant breakthrough, because I am now able to see how the textures actually look - and editing should become much, much easier. dds files, choose Compression: None and Format: RGB8 Load the euro_grassland_purple_d.dds into GIMP (be sure to uncheck Load Mipmaps).Here's what I did to get Deliverator's Purple Grass texture to show without being near-invisible: However, there is a way to get the textures to show correctly in GIMP. dds files load incorrectly or that the textures are supposed to be semi-transparent. The transparency issue "may" not be an issue after all. Alas, I currently fail understanding this tool, so I guess I'll have to wait for a tutorial or something. I assume Deliverator used the Nexus Terrain Editor. This exporter combines four texture tools in a single plugin and standalone application, including flexible. Perhaps it's another overlay image? _h is a 2048x2048 overlay image (I assume), and _s looks like an empty 8x8 image with proper mipmaps.Īs per this post by Deliverator, the _d file could very well be the main texture I am looking for. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. It's 1024x1024 and "looks" right-if not for the fact that it is semi-transparent. The _d file looks much more like a main texture. I was able to locate euro_grassland_d.dds, euro_grassland_h.dds and euro_grassland_s.dds (DX9 folder). fpk folders and makes me wish I had kept the files packed ). (The process of configuring the tool is definitely not user friendly and the tool just dumps all the unpacked files (thousands!) into the.
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